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Economy

Economy Design

Earn/spend balance, currency scarcity, and reward pacing across the player lifecycle.

EconomyD07

Impact

Supporting

in Opportunity Index

Economy category

The earn/spend balance determines when players feel the need to spend. A poorly calibrated economy either eliminates purchase triggers or drives churn through frustration. Economy fixes are slow and high-risk: early gaps are expensive.

Gap Signal

What it looks like when this is broken.

Your economy distributes resources generously. Players always have enough to progress. They never hit a wall at a high-motivation moment. There is no designed trigger to spend.

Revenue Mechanism

Why this dimension moves revenue.

Spending requires a trigger. The most effective economies engineer moments of meaningful scarcity at high-motivation points: just before a major upgrade, just after a loss, during an active event. These moments are designed, not accidental.

Start here

See where your game scores on Economy Design.

30 minutes. We run your game through the 14-dimension scorecard live and give you your top revenue gaps before the call ends. No prep, no commitment.

Schedule a Free Teardown

Free · 30 minutes · Revenue gaps identified on the first call.

◆ The Teardown

  • Score your key revenue dimensions live on the call
  • Identify the highest-impact experiment for your store
  • Walk away with a clear priority #1 before the call ends

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