Monetization, written plainly.
Analysis, teardowns, and guides on what moves revenue in live mobile games.

Why Mobile Players Convert When They Do (and What to Offer Each One)
The window a player converts in reveals the motivation behind the purchase. Players who buy early, mid-game, and late are each responding to a different trigger, and offers designed for one mostly miss the others. Here is how to design for all three.

How to Calculate First-Purchase Conversion Rate in a Mobile Game
Most studios track payer conversion but measure it wrong: mixing up denominators, benchmarking against the wrong genre, and missing the window that actually matters. Here's how to calculate it correctly and what to do with the number.
Your game is making less than it should.
A 30-minute call about your game's revenue: where it stands, where the upside likely is, and whether bringing in an owner makes sense.
▸Talk through your revenue30 minutes. A straight conversation about your revenue.
◆ The intro call
- A conversation about your game's revenue and goals
- Where the upside likely is, and what owning it looks like
- Whether we're the right fit to take it on