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Partnerships

When your studio conversations reach monetization, bring in LootRate.

LootRate helps live mobile studios turn commerce infrastructure into a commercially successful channel. Bring us into a client conversation you already own, or introduce a studio that needs deeper work.

◆ Two ways to start

Partner-led access. Any deeper work is disclosed and separately scoped.

◆ Merchant of Record partnerships

Extend the commerce conversation into the game economy.

A Merchant of Record (MoR) or commerce partner owns payments, checkout, tax, fraud, and the infrastructure that gets a web store live. LootRate helps the studio answer the question that comes next: now that it exists, how does it make money?

What belongs in the web store?

How should web offers differ from in-game offers?

Why should players change their purchasing behavior?

How much revenue is incremental rather than shifted?

What should the studio test after launch, and who owns it?

Your client-facing team gets senior monetization judgment at the moment the conversation moves beyond platform capability.

Bring LootRate in when

Recognize the moment before it becomes a bigger problem.

The studio is asking what to sell

The conversation has moved from platform capability into catalog, pricing, bundles, and offers.

The D2C business case is incomplete

The pitch is 'we keep more of the fee,' but nobody can distinguish incremental growth from shifted revenue.

Ownership is unclear

Product, LiveOps, economy, growth, and commerce each own a slice, but no one owns the whole channel.

The studio is struggling to move players

The migration plan is mostly 'give them a discount,' without a durable reason to change buying behavior.

The store is live but underperforming

Adoption is flat, the catalog is static, and nobody owns the experiments that should follow launch.

◆ Proof on the MoR side

A Merchant of Record trusted LootRate with its own roadmap.

Tebex brought LootRate in to evaluate the market, pressure-test opportunity areas, and help its leadership decide what should move first.

Tebex

Merchant of Record · Game Commerce

The work paired a studio-side monetization lens with Tebex's own product knowledge. The result was a clearer, evidence-based basis for prioritizing a mature commerce platform's next moves.

“Mario's real-world experience allowed us to plan and prioritise our product direction with greater clarity and confidence.”
Liam Wiltshire · VP, General Manager of Tebex
See our work with Tebex →

12

Opportunity Areas

examined across the platform

7

MoR Competitors

profiled in depth

$40M+

Annual Opportunity

identified using conservative estimates

Also backed by $100M+ in direct-channel revenue supported across live mobile commerce.

◆ Two ways to involve LootRate

Bring us into the conversation, or introduce a studio directly.

Path A

Bring us into the conversation

  • Your designated representative schedules and leads.
  • LootRate gives situation-specific advice in the room.
  • The relationship remains yours; anything deeper is discussed openly.
Discuss a partnership

Path B

Introduce a studio

  • Send us the game and what you're seeing.
  • We confirm whether an introduction makes sense.
  • If the studio qualifies, any engagement is separately scoped.
Introduce a studio
Path A◆ How a partner-led conversation works

A controlled way to add monetization expertise.

STEP 1

You provide the context

Your designated representative identifies the conversation and tells us what the studio is trying to solve.

STEP 2

You lead; we advise

You schedule and lead the meeting. LootRate supplies specific judgment on commerce, offers, payer behavior, the economy, and what should happen next.

STEP 3

It ends there, or becomes a separate scope

If the conversation is enough, nothing else happens. If deeper work is justified, we discuss it with everyone present before anything proceeds.

◆ Where the line sits

Partner-led advice covers the conversation, brief context supplied beforehand, and a verbal debrief. Work outside the room is separately scoped.

  • Playing or auditing the game
  • Analyzing player, payer, or revenue data
  • Producing written recommendations or an experiment backlog
  • Supporting implementation or accepting accountability for an outcome

Access is controlled by designated partner representatives.

We do not treat every conversation as a sales lead.

Any direct engagement is disclosed and separately agreed.

Client information stays confidential; conflicts are raised upfront.

Designated representatives, availability, confidentiality, and commercial terms are agreed with each partner before client-facing use.

Path B◆ Already know a studio that needs monetization ownership?

Direct studio introductions.

This path fits when you have already spotted a real monetization gap and the studio knows it is being introduced to us directly.

  1. Send the game, the contact, and what you're seeing.
  2. We confirm whether an introduction makes sense, then you make it.
  3. We qualify directly and separately scope any real engagement.

◆ Best fit for deeper work

A live mobile game with meaningful IAP revenue

Usable player, payer, and revenue data

A team capable of shipping changes

Leadership prepared to act on what we find

Generally not designed for pre-launch projects, ad-only games, or teams without the resources to implement the work.

Introduce a studio
Who we partner with

Built for complementary relationships.

Commerce partners

Merchant of Record, web-store, payments, checkout, and implementation teams serving live games.

Platforms

Analytics, market intelligence, CRM, LiveOps, experimentation, attribution, and backend providers.

Operators

Publishers, agencies, fractional executives, consultants, recruiters, and specialist advisors.

Portfolios

Investors, holding companies, accelerators, incubators, and multi-title operating organizations.

We also consider sponsored delivery, portfolio reviews, workshops, enablement, and joint research when separately scoped.

◆ Common Questions

Common partnership questions.

Only representatives designated during LootRate partner onboarding can bring us into a client meeting. We agree availability, confidentiality, and commercial terms with each partner; those representatives provide context, schedule the meeting, and lead it.

LootRate access remains partner-led. If the studio needs a direct relationship or ongoing support, we discuss it with everyone involved and agree it separately.

A LootRate partner-led conversation includes live, situation-specific advice, brief context review beforehand, and a verbal debrief with your point-person. Analysis, deliverables, implementation, and ongoing access require a separate scope.

No. LootRate handles monetization ownership, prioritization, and execution. The partner keeps its platform, account, implementation, and existing client relationship.

See all partner FAQs →
◆ Start here

Add monetization depth to the right client conversations.

Tell us how you work with live mobile game studios, or send us the game and what you're seeing. We'll tell you quickly where we fit.

30 minutes to map the right path, the right point of contact, and what should remain separate.

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