Built by the monetization architect behind enterprise web commerce systems reclaiming $100M+ in direct revenue.

IAP

IAP

In-App Purchases: the digital goods players buy inside a mobile game, including currency packs, bundles, battle passes, and boosters.

+ Web Monetization

Infrastructure for Live Mid-Core Games.

Monetization infrastructure for live mid-core games. Pricing architecture, offer system design, and a structured experimentation engine, built to move ARPPU

ARPPU

Average Revenue Per Paying User: the average spend per payer in a given period. Increasing ARPPU means each payer is spending more, independently of how many payers you have.

and payer conversion.

Built multi-title web commerce systems reclaiming $100M+ in revenue
Storefronts built for:
Game of Thrones ConquestHarry Potter: Magic AwakenedDC World's Collide
The same diagnostic we run as Fractional Head of Monetization.
monetization.audit · v2.1
LIVE
IAP Store UX
2.1/5.0
First-Purchase Conversion
1.4/5.0
Economy Design
3.2/5.0
Live Ops Integration
1.8/5.0
Web Store Presence
0.6/5.0

Opportunity Index

Revenue delta potential

0.0/100

HIGH DELTA

5 of 14 dimensions shownawaiting engagement

Every teardown scores 14 revenue dimensions to identify the highest-impact experiment backlog before a single redesign.

◆ The Revenue Leak

Your store is leaking revenue.

No clear starter-pack ladder?
Weak mid-tier price anchor?
Web store absent or under-optimized?
First purchase not systematically engineered?

Most mid-core economies underperform on at least one of these.

Revenue lost annually

Illustrative at $500k/mo IAP revenue

Platform fee leakage~$1.8M/yr
Unconverted payers~$1.4M/yr
First-purchase abandonment~$900k/yr
PLATFORM LEAKAGE

Platform fees are taxing 30% of every purchase.

01

Apple and Google collect a 30% cut from every IAP transaction. Studios with active live ops and loyal players are funding platform growth, not their own. A direct web store recaptures that margin.

~25%revenue recaptured via web channels
UNCONVERTED PAYERS

Untested paywalls are leaving payer conversion on the table.

02

Most studios ship a store and never run a structured A/B test on it. Pricing anchors, bundle composition, purchase UX: every unconverted payer is a compounding loss. Your paywall hasn't earned its current state.

2–4concurrent experiments running on optimized stores
FIRST PURCHASE

First-purchase friction kills LTV before it starts.

03

The first transaction defines a player's entire payment relationship with your game. Poor onboarding to the store, unclear value propositions, and misaligned timing on first-offer windows compound into permanently suppressed ARPPU.

1 sessionis the conversion window: players who don't buy in their first session rarely convert later
◆ Proof of Work

The numbers speak.

Results from WB Games enterprise web commerce work: 6 storefronts built, $100M+ in revenue reclaimed across live mid-core titles.

$0M+

Revenue Reclaimed

by creating direct-to-consumer purchase channels

0+

Competitive Audits Monthly

top-grossing games scored, 50+ data points per title

0

Storefronts Built

with a reusable design system across WB Games IPs

0

Experiments Shipped

A/B tests shipped across WB Games live mid-core titles

via WB Games enterprise web commerce work, 2023–2025
◆ Who This Is For

Built for live mid-core teams that:

Run active live operations
Own payer conversion and ARPPU performance
Suspect monetization structure is underperforming
Have not fully operationalized web revenue

Ideal for Product Directors, Monetization Leads, and Studio GMs responsible for revenue.

Studios bring LootRate in when:

Payer conversion stalls despite active live ops
Monetization complexity grows faster than experimentation
Web revenue is unexplored or underdeveloped
Internal teams lack dedicated monetization leadership

Game Genres

RPGGachaIdle RPGTactical BattlersCard BattlersStrategy (4X)Base Builders
DAU50k–500k
Studio size10–250 employees
StagePost-soft launch
CadenceActive live ops

We work best with

Live mid-core games
Active monetization and live ops
Teams with product ownership and experimentation capacity

We are not the right fit for

Games generating under $250k/month
Pre-launch studios
Hyper-casual titles
Ad-monetization-only games
Cosmetic UX improvements

Every engagement starts with the Audit. The scorecard maps your highest-leverage opportunities before any implementation begins.

◆ Service Offer Stack

Three ways to engage.

All engagements begin with a Monetization Audit. From there, we either implement the system or embed ongoing monetization leadership.

Start Here01

Monetization Audit

10 business days
$7,500 USD

A systematic diagnostic of your monetization architecture across 14 weighted dimensions. You receive a scored scorecard, a quantified revenue delta model, and a 90-day experiment roadmap prioritized by impact.

Deliverables

  • Opportunity Index scorecard (14 dimensions, weighted by revenue impact)
  • Revenue delta model (projected monthly lift by experiment category)
  • First-purchase funnel teardown
  • Store and pricing architecture assessment
  • Web store and platform fee recapture analysis
  • 90-day experiment roadmap

If the scorecard doesn't surface at least 5 actionable opportunities, the audit fee is credited toward your next engagement.

Start with the Audit

Starts with a free 30-min teardown call

Implementation02

Infrastructure Sprint

4 weeks
$18,000 USD

We implement the highest-leverage monetization architecture changes identified in the audit. The output is a repeatable experimentation engine, not one-off improvements.

Deliverables

  • Paywall system redesign
  • Bundle and pricing ladder rebuild
  • First-purchase sequencing
  • 4 experiment specs (dev-ready, with hypothesis, success metric, and implementation notes)
  • Event monetization alignment
  • Web monetization strategy blueprint
  • KPI framework
Book a Sprint
Ongoing Leadership03

Fractional Head of Monetization

Monthly · 3-month minimum
$6,000 USD/mo

Ongoing monetization leadership without full-time headcount. Experiment backlog ownership, offer system design, and structured KPI tracking embedded into your live ops cadence.

Deliverables

  • Experiment backlog ownership (2–4 tests designed per month)
  • ARPPU and payer conversion tracking
  • Offer cadence optimization
  • Competitive audit refresh (quarterly)
  • Monetization roadmap planning
Discuss a Retainer

Every engagement starts with a free 30-min teardown call. Sprint and retainer clients proceed from the Audit.

◆ The Methodology

A system,
not an opinion.

Every engagement runs through a 14-dimension scoring framework. The Opportunity Index quantifies where your highest revenue delta lives before a single experiment is designed.

Built from monthly audits of 50+ top-grossing mobile games and enterprise web commerce systems at WB Games.

LootRate is not advisory. It’s an execution system for live monetization.

14 Scored Dimensions

D01IAP Store UX
Store
22%
D02Bundle Composition
Store
22%
D03Pricing Architecture
Store
22%
D04First-Purchase Conversion
Conversion
30%
D05Onboarding-to-Store Path
Conversion
30%
D06Purchase Friction
Conversion
30%
D07Economy Design
Economy
7%
D08Currency Architecture
Economy
7%
D09Offer Cadence
Economy
7%
D10Live Ops Integration
Live Ops
13%
D11Event Monetization
Live Ops
13%
D12Web Store Presence
Web
25%
D13Platform Fee Strategy
Web
25%
D14Experiment Readiness
Process
3%

Opportunity Index Formula

OI = (5 − Conversion avg) / 5 × 30
+ (5 − Web avg) / 5 × 25
+ (5 − Store avg) / 5 × 22
+ (5 − Live Ops avg) / 5 × 13
+ (5 − Economy avg) / 5 × 7
+ (5 − Process avg) / 5 × 3

Max: 100 · Higher score = larger revenue delta opportunity

OI 0–25Optimized
Incremental gains available
OI 25–60Opportunity
Prioritized roadmap needed
OI 60–100High Delta
Structural changes likely required

Every dimension is scored 1–5 against 50+ competitive benchmarks. The Opportunity Index inverts the score: a lower performance score means a higher revenue opportunity.

First-purchase conversion carries the highest weight (30%) because it determines LTV trajectory. A player who never converts on their first session is statistically unlikely to convert later.

Every benchmark referenced in the scorecard is drawn from a monthly competitive intelligence matrix, covering 50+ top-grossing mobile games scored across 50+ data points per title.

Category Weights

ConversionFirst-purchase determines LTV trajectory
30%
Web30% fee recapture · core differentiator
25%
StoreRevenue interface affects every payer
22%
Live OpsRecurring revenue, compounds over time
13%
EconomyFoundational but slowest to change
7%
ProcessEnables all work; zero direct revenue
3%
◆ Enterprise Monetization Systems Experience

Built at the intersection of game design and revenue architecture.

The methodology behind LootRate was built inside Warner Bros. Games' enterprise web commerce platform: a direct-to-consumer purchase infrastructure across their live mid-core mobile portfolio.

That meant building 6 web storefronts with a reusable design system, running A/B experiments across live titles, with 2–4 active per title at any given time, and coordinating 50+ departmental sign-offs per IP to ship across offshore dev, legal, localization, and payment partners.

The result: over $100M in revenue reclaimed by creating purchase channels that bypassed platform fees, along with a systematic approach to monetization we've built into the LootRate audit framework.

◆ Web Store Optimization

Direct revenue recapture
Conversion architecture
Cart and reward-chain systems
Identity-to-store flow optimization

$100M+ Revenue Reclaimed

by creating direct-to-consumer web channels for WB Games IPs

6 Storefronts Built

Mortal Kombat Onslaught, Game of Thrones Conquest, and more

12 Experiments Shipped

A/B tests across WB Games live web storefronts, 2023–2025

~25% Platform Fee Recovery

revenue recaptured from 30% App Store / Google Play cut

Top 50 Grossing Audits

monthly competitive analysis, 50+ data points per game

10M+ MAU Platform

WB's Player Network identity, coordinating 50+ sign-offs per IP

◆ Testimonial
“Mario worked on our Webstore initiative, where he contributed to defining and refining the overall design direction. He worked closely with product and engineering partners to ensure consistency across touchpoints and helped translate strategic goals into a cohesive player experience. Mario’s thoughtful approach and willingness to engage across teams supported the Webstore’s progress from concept to launch and helped establish a solid design foundation for future iterations.”
CV

Cedric Verstraete

Director of Product Management · Warner Bros. Games

View Case Studies →
◆ Common Questions

Before you book.

Your game's current DAU, payer conversion rate, and ARPPU (rough estimates are fine). Have your IAP store open on your phone. No prep deck required. The call is structured: we run the scorecard live, so your time investment before it is zero.

Audits typically begin within 3–5 business days of engagement confirmation. The 10-business-day delivery clock starts on day one of access, not from the discovery call.

Yes. A standard mutual NDA is sent before any proprietary data is shared. This is routine and takes under an hour to execute. Nothing sensitive is discussed before it's in place.

A prioritized list of 15–20 experiment briefs. Each includes a hypothesis, variant description, success metric, and estimated revenue delta. The format is designed to hand directly to your product lead or engineering team with no translation needed.

Absolutely. The absence of a web store is itself a scored dimension (Platform Fee Strategy). For games above 100k DAU, it typically surfaces as the highest-priority opportunity. The audit will quantify exactly what you're leaving on the table.

An internal monetization hire takes 3–6 months to ramp and costs $150k–$220k/year in total comp. LootRate embeds as Fractional Head of Monetization: a prioritized experiment roadmap in 10 business days, benchmarked against 50+ top-grossing titles in your genre. From there, you decide whether to implement in-house or run a sprint.

If the scorecard doesn't find at least 5 actionable optimization opportunities, the audit fee is credited toward your next engagement. In practice, this hasn't happened: any live game with active events has untested hypotheses in its monetization stack.

◆ Get Started

Request a Monetization
Teardown.

We’ll run the scorecard, walk the findings live, and map the highest revenue delta in your store.

We take on 1–2 new games per month.

01

14-dimension scorecard

Your IAP store, first-purchase path, economy design, and live ops integration scored against top-50 grossing benchmarks.

02

Opportunity Index calculation

A quantified revenue delta, showing where your highest-priority experiment wins live, weighted by impact on payer conversion and ARPPU.

03

Live teardown walkthrough

We run the scorecard, walk the findings live, and map the highest revenue delta. You leave with a prioritized experiment roadmap.

What to have ready for the call

Your game's DAU, payer conversion %, and ARPPU — rough is fine
Your IAP store open on your phone
Your monetization decision-maker on the call

No commitment required. Teardown walkthrough is free. Audits begin at $7,500.

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